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  • Memopol-II
    ... network sites have become routine. Memopol-2 enables us to make a thorough background check on ourselves, mirroring our virtual image. Estonia is well ahead of other countries in governmental data collecting. Estonia has used electronic ID cards for...
  • ANTopolis - video
    ... public space © 2020, Laurent Mignonneau and Christa Sommerer Summary: In the interactive media façade project "ANTopolis" virtual ants invade the city. They look for human activities, crawl towards any man-made shape, follow humans, vehicles and any moving...
  • T-wo.gen
    ... The World Generator promotes a form of active looking/listening/interacting/understanding. Through interaction with this virtual world generator, text potentially qualifies differing emotive aspects of the current computer-based emergent context. Media...
  • Interfaces -
    ... example) were slowly scanned over another face (previously sent by the Chicago group). Successive faces were created in the virtual space of the screen as the performance progressed. It took approximately eight seconds to form each image on the screen....
  • ... n o w h e r e is a gamemod, a modification of the Egoshooter Unreal, in which the player can move freely in any direction in virtual, three-dimensional space. Architecture, sounds, spoken text and pictures support the immersive effect of this medium. The...
  • ... screen monitors. On the left most monitor, a computer generated 3-D model of the terminal passage runs inside the online virtual world Second Life. The 3-D model appears to have the same shape as the actual space in which the real sculpture is housed...
  • Cross-Control -
    ... same also applies for the insight into the series of actions that lies behind the mechanism that one single touch to an often virtual button generates. For most it’s totally incomprehensible but nevertheless they are succumbed to the fact that it does...
  • ... clouds of the world’s emotions rise from the cities, forming a spiral nebula around the earth. We move our hands around a virtual globe, mixing multiple streams of real-time emotional data translated into waves of sound. As we move towards each city- source...
  • ... clouds of the world’s emotions rise from the cities, forming a spiral nebula around the earth. We move our hands around a virtual globe, mixing multiple streams of real-time emotional data translated into waves of sound. As we move towards each city- source...
  • ... experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These virtual worlds exist as mind sets, where an understanding of multi-dimensional spaces is as necessary a skill as reading is for the...