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  • FLOOR | PISO -
    FLOOR is an interactive interface designed to transfer data of strength and movement in the human-human relation and the human-space time relation. The mode of agencying the FlOOR interface is very simple: you step on one of the two ends of the
  • nostalG2 -
    click here to read the codeclick here to enter the project
  • (co-production with Cactusbloem, Antwerp, and PVC Theatre, Novi Sad)
  • Heliotrope -
    Heliotrope is an artwork made using computer manipulated images and animations in which the user interacts to control the sequence of events. Like many interactive artworks the piece requires input from the user. However, unlike a computer game, the
  • The Unemployed -
    The Unemployed is an interactive installation that visualizes worldwide unemployment, depicting the jobless as animated figures moving in an abstract representation of urban space. Viewers movements are tracked and their silhouettes are replaced by
  • Drake Street is a street in Rochdale. It is much like many other streets in other towns across Britain. It is also unique. Drake Street is not the main shopping street of Rochdale and is therefore not populated by shops from the major national and
  • Virtuelle Mauer/ReConstructing the Wall is a virtual reality (VR) artwork, an interactive 3D computer graphic installation that enables users to experience a section of the Berlin Wall in its former complexity. A digital reconstruction of a
  • "Perceptive Dislocations" was a performative event at the Goethe-Institute Island in Second Life. Cyberspace: The Final Frontier. Since 1994 with the advent of the World Wide Web, online virtual 3D worlds promised us endless freedom to be and do
  • The digital collages (3 shown here by Tamiko Thiel, and 3 others by Teresa Reuter/Sabe Wunsch) show scenographies of the Berlin Wall that are conceived as associative spaces of memories - by mixing temporal and geographical elements as well as
  • Duende Diagram -
    A cartographic map of the different flows that constitute my theories of a becoming cultured brain. More specifically how noise and improvisation through their bringing about difference and variation in the cultural landscape producing other neural