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Archeology of a Mother Tongue
1993
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1993
A virtual reality murder mystery - part movie, part performance - was created at The Banff Centre for the Arts in Canada, in collaboration with Michael Mackenzie. It is an immersive interactive narrative piece. It combines interactive computer
The Blessed Abyss - A Tale of Unmanageable Ecstasies
1992
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1992
Debuted at the Whitney Museum at Phillip Morris, 1992, as part of a series co-curated by Toni Dove with Helen Thorington of New American Radio and Jeanette Vuocolo of the Whitney Phillip Morris Performance series. Entitled "Performing Bodies and
Mesmer: Secrets of the Human Frame
1990
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1990
Is a computer-driven slide installation with a soundtrack. The images are projected onto a wall and onto net hung in a ladder . The net creates hologram-like three-dimensional effects. Computerized dissolve equipment produces sequences of images
Spectropia
1999
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2002
A work in progress , is an evening-length interactive media performance performed by two players with the the participation of audience members. Spectropia can also be presented as an interactive installation for two viewers at museums, festivals
Artificial Changelings
1993
A romance thriller about shopping, Artificial Changelings is presented as an installation in which one person at a time uses body movement to interact with sound and images. Viewers can take turns either as particpants or spectators. The story opens
Telepresent Surveillance
1995
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1995
video
Telepresent SurveillanceArtist: Joel SlaytonComment:
DoWhatDo
1991
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1992
DoWhatDo is a method in which expertise in the form of a knowledge model was set into a conversational.
Landscape Painting as Counter Surveillance of Area 51
1997
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1997
Landscape Painting as Counter Surveillance of Area 51Artist: Joel SlaytonComment:
Conduits
1994
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1994
ConduitsArtist: Joel SlaytonComment:
Coexistence
2001
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2001
Coexistence is an interactive art installation that blurs the boundaries between physical reality and virtual reality. This work includes innovative approaches to interaction, interface design and mixed reality utilizing see-through head
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