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  • ... light up the fibre optic strands. A multi-channel sound system integrated in the body gives a voice to the installation’s virtual life processes. .:EXPERIENCE:. Quasar 3 connects gallery visitors with real world processes (both natural and human-made)...
  • AME: Art After Museum -
    ...an art collection concieved by contemporary artists for virtual reality OPUS IN MACHINA > IMAGO EX MACHINA ART EXPLORER : AN ACTIVE SPECTATOR Milestones for an Art After Museum Is there thing such as Art After Museum ? Cosa Mentale Back to the cavern...
  • ... a slightly cantilevered wall in the foyer. Visitors may use a touch screen interface to interact with this mobile screen. A virtual information space that extends from the floor to the ceiling appears in the screen window as the motorised screen moves...
  • Memopol-II
    ... network sites have become routine. Memopol-2 enables us to make a thorough background check on ourselves, mirroring our virtual image. Estonia is well ahead of other countries in governmental data collecting. Estonia has used electronic ID cards for...
  • ANTopolis - video
    ... public space © 2020, Laurent Mignonneau and Christa Sommerer Summary: In the interactive media façade project "ANTopolis" virtual ants invade the city. They look for human activities, crawl towards any man-made shape, follow humans, vehicles and any moving...
  • T-wo.gen
    ... The World Generator promotes a form of active looking/listening/interacting/understanding. Through interaction with this virtual world generator, text potentially qualifies differing emotive aspects of the current computer-based emergent context. Media...
  • Interfaces -
    ... example) were slowly scanned over another face (previously sent by the Chicago group). Successive faces were created in the virtual space of the screen as the performance progressed. It took approximately eight seconds to form each image on the screen....
  • ... n o w h e r e is a gamemod, a modification of the Egoshooter Unreal, in which the player can move freely in any direction in virtual, three-dimensional space. Architecture, sounds, spoken text and pictures support the immersive effect of this medium. The...
  • ... screen monitors. On the left most monitor, a computer generated 3-D model of the terminal passage runs inside the online virtual world Second Life. The 3-D model appears to have the same shape as the actual space in which the real sculpture is housed...
  • Cross-Control -
    ... same also applies for the insight into the series of actions that lies behind the mechanism that one single touch to an often virtual button generates. For most it’s totally incomprehensible but nevertheless they are succumbed to the fact that it does...