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Murmuring Fields
1997
-
1999
video
...MURMURING FIELDS –
WALK
-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment),...
In Real Time
2001
...anet Cardiff's contribution to #10101 is a «Video
Walk
,» an original, immersive, site-specific art form. Museum visitors who wish to «do»...
Packet Garden
2006
-
2006
... instead it's used to grow a personal landscape, a kind of '
walk
-in graph' uniquely shaped by the way you use the internet. With...
Point to Point
2001
-
2001
... physical space in real time. Sensors detect people as they
walk
through an unmarked area. Once the participants are in the area...
Level Head
2007
-
2007
... door is found the character will appear to leave the cube,
walk
across the table surface and vanish.. The game then begins...
Given
2020
... hand and body gestures to direct their characters to fly or
walk
within large projected environments of flowing substances....
Virtual Balance
1994
-
1994
video
... allows for navigation. Stepping forward is to go down and
walk
. Leaning back is to go up and fly. This dynamic perspective...
Tele-touch
1996
... exhibition that took place in May 1996 as part of the "
Walk
on the Soho Side" art exhibition curated by Marc Pottier, an...
SMDK - Simulationspace of Mobile Datasounds
1993
... sensor can interactively explore the system in a phyiscal
walk
-in room and will trigger sounds and influence the organization of...
Wissensgewächs
2007
-
2007
video
... the growth of artificial plants on the screens. When passersby
walk
by, they grow a continually developing and always different...
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