Archive Search

  • ...MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment),...
  • ...anet Cardiff's contribution to #10101 is a «Video Walk,» an original, immersive, site-specific art form. Museum visitors who wish to «do»...
  • Packet Garden -
    ... instead it's used to grow a personal landscape, a kind of 'walk-in graph' uniquely shaped by the way you use the internet. With...
  • Point to Point -
    ... physical space in real time. Sensors detect people as they walk through an unmarked area. Once the participants are in the area...
  • Level Head -
    ... door is found the character will appear to leave the cube, walk across the table surface and vanish.. The game then begins...
  • Given
    ... hand and body gestures to direct their characters to fly or walk within large projected environments of flowing substances....
  • ... allows for navigation. Stepping forward is to go down and walk. Leaning back is to go up and fly. This dynamic perspective...
  • Tele-touch
    ... exhibition that took place in May 1996 as part of the "Walk on the Soho Side" art exhibition curated by Marc Pottier, an...
  • ... sensor can interactively explore the system in a phyiscal walk-in room and will trigger sounds and influence the organization of...
  • ... the growth of artificial plants on the screens. When passersby walk by, they grow a continually developing and always different...