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Riding the Net
2000
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2000
video
Riding the Net presents a novel approach to browsing the Internet in a more intuitive, playful and entertaining fashion. While two users talk and communicate with each other, the keywords of their communication are being picked up by the
The Living Room
2001
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2001
video
"The Living Room" is an intelligent, interactive image, sound and voice environment. It becomes "alive" and starts to "sense" when users enter and interact with this room. Like in a perfect surveillance system all sounds, voices, gestures and
ANTopolis
2020
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2020
video
ANTopolis A large scale interactive media façade for public space © 2020, Laurent Mignonneau and Christa Sommerer Summary: In the interactive media façade project "ANTopolis" virtual ants invade the city. They look for human activities, crawl
Life Spacies II
1999
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1999
video
"Life SpaciesII" was originally developed for the ICC InterCommunication Museum in Tokyo as part of the museum's permanent collection. It is an artificial life environment where remotely located visitors on the Internet and the on-site visitors
IKI-IKI Phone
2001
IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care
PICO_SCAN
2000
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2000
video
PICO_SCAN is an interactive installation that allows users to measure and capture their users various body data and links them to the creation and evolution of artificial life creatures. The PICO_SCAN system consists of 5 PICO_SCANNER interface
A-Volve
1994
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1995
video
In the interactive real-time environment "A-Volve" visitors interact with virtual creatures in the space of a water filled glass pool.These virtual creatures are products of evolutionary rules and influenced by human creation and decision.
Interactive Plant Growing
1992
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1997
video
"Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a 4D Graphics Computer (Silicon Graphics).
Neuro Mirror
2017
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2017
video
Neuro Mirror Artificial Intelligence Installation ©2017, Laurent Mignonneau and Christa Sommerer Collection of Itau Cultural This interactive installation deals with the image we have of ourselves and of others. In 1999 the Italian
Noise and Smoke
2012
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2012
This installation consists of two vintage Bakelite telephones from the 1950ies. They are placed in viewing distance to eachother. When visitors pick up their telephone receivers, dial a number and talk into their mouthpieces, their voices are
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