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  • Keynote lecture at the 11th International Conference on New Interfaces for Musical Expression. 30 May - 1 June 2011, Oslo, Norway.
  • The Echoes of Ambiguity within Electronic Space - A series of image files produced on a Commodore Amiga computer that were derived from ambiguous compositions of language representation - whilst being abstract yet representational of reality at the
  • Uncertain Space -
    Work in progress. Partially funded by a Sabbatical Leave Fellowship of the FCT (Fundação para a Ciência e a Tecnologia), Portugal. Developed at CeDInt, Polytechnic University of Madrid R&D+i center for Energy Efficiency, Virtual Reality Group,
  • video 4,24′ The video Inverse space works on two levels of microscopic observation: the first line of recordings shows the transformation of a non-living (inorganic) substance from one physical state to another – namely, the process of
  • High resolution visualizations of 1 million manga pages created with custom software. Source: Lev Manovich
  • Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is
  • Another Time, Another Space (1993) is an interactive installation devised for Antwerp Central Station, Belgium. The installation used 15 video cameras to capture live images of visitors to the station; 30 computers manipulated the video feeds output
  • Hybrid Space -
    This work on lies and propaganda completes the “decor” of a Museum from the Soviet era that is nonetheless open to contemporary art. The almost constant real/virtual duality blends with that of solitude/multitude. The polar explorer, an isolated
  • Reel Success Stories: Lynn Hershman Leeson Wednesday, November 12, 2008 Presented by Bay Area Women in Film & Media An intimate discussion with local award-winning filmmaker and artist Lynn Hershman Leeson. A pioneer of the use of interactive
  • a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects