Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
2
3
4
(current)
5
(more)
30
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Bodies INCorporated
1995
-
1999
Bodies© INCorporated is an investigation into social psychology and group dynamics, actualized in corporate structure. It is a collaborative project on many levels, from the team of artists implementing it, to the actively participating audience
Fugitive
1995
-
1997
Fugitive is an interactive artwork which (via a machine vision system) interprets gross bodily movement as an indicator of "mood". The user moves through an impressionistic visual experience based in a digital video database. The question of
Mori
1999
-
1999
In Mori, the immediacy of the telematic embrace between earth and visitor questions the authenticity of mediated experience in the context of chance, human fragility, and geological endurance. Mori engages the earth as a living medium. Minute
Invisible Cantilever
1996
-
1996
This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
Quarxs
1989
-
1989
video
Quarxs was one of the earliest computer animated series (3D Computer graphics, 12 films on total of three minutes each). Persiflage of science shows on TV, playful and fantastic exploration of digital graphics and questioning the order of things in
The Big Questions: And what about me? 1
1995
The Big Questions: And what about me? 1Artist: Maurice BenayounComment:
The Big Questions: Is God Flat? Dieu est-il plat?
1994
-
1994
The Big Questions: Is God Flat? Dieu est-il plat?Artist: Maurice BenayounComment:
The Big Questions: Is the Devil curved?
1995
The Big Questions: Is the Devil curved?Artist: Maurice BenayounComment:
The Visitor: Living by Numbers
2001
-
2001
video
Inspired by Pier-Paolo Passolini's 1969 film Theorema and by a dream Courchesne's daughter had when she was 10 years old. In the installation, visitors are planted somewhere in the Japanese countryside. From there they will try to make a
Landscape One
1997
-
1997
Four walls of a space are "painted", with video projectors, into a single photo realistic 360º landscape representing a public garden. The space, set in Montreal's Mont-Royal Parc, is being visited by real and virtual characters. If the
1
2
3
4
(current)
5
(more)
30