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fluID - arena of identities
2003
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2003
in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
March
1996
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1997
In his children's novel Haroun and the Sea of Stories, Salman Rushdie describes an Ocean of Streams of Story containing currents of narrative in fluid form, "weaving in and out of one another like a liquid tapestry of breathtaking complexity."
Breaking The News - Be a News-Jockey
2007
Interactive net-based multi screen installation Just tell us a headline or your favorite words and we'll create a modifiable streaming news-station for you. «Breaking The News» is an interactive installation, transmitting in realtime information
Seed/Tree
2005
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2007
video
SEED /TREE (2005) Installation/Butoh Performance/Live Electronics This project was created during an “artist in residence” program at the ZKM (Centre for Media Art in Karlsruhe, Germany). Feelings, associations, mental images and spontaneous
AL GRANO: Framing Worlds
2015
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2015
AL GRANO: Framing Worlds deploys a staging of fact and ction where various registers of images, texts and objects, coexist. These digitally produced 2D and 3D pieces have as common element the manipulation of languages, histories and codes (the
El jardín de (l) Goethe
1999
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1999
With her installation "Über allen Wipfeln ist Ruh", Claudia Robles created a space of silence and contemplation, in order to make - in return - the extreme noise pollution almost painfully tangible: The Goethe-Institut Bogotá is located on one of
Revelation of Eve Clone III
2013
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2013
Revelation of Eve Clone III was created and exhibited at the “Post-Humanist Desire” international art exhibition at MOCA Taipei. I used 3D animation to recreate all the characteristics in Revelation of Eve Clone I, such as reproductivity and the
DIGITAL MONSTERS DON'T BLEED
2014
DIGITAL MONSTERS DON'T BLEED An algorithm is a distinct method of instructions for calculating and solving a problem or a set of problems. It consists of a number of well-defined individual steps and can, for instance, be implemented to execute a
The Mercury Project
1994
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1995
video
Mercury Project combined robotics and archaeology in an interactive art installation. To our knowledge, the Mercury Project was the first system that allowed WWW users to remotely view and alter the real world via tele-robotics. Users excavated
Power and Water
1992
The installation included a custom-designed robotic painting machine, large hand-painted images, and several images painted with the robot. All images were from events surrounding the building of the Los Angeles Aqueduct between 1906-13.
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