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Delvaux's Dream
1998
-
1999
... to generate such trick effects, in popular theatre and arcade
games
, and Bielicky's project owes as much to these worlds as to...
REFLECTIVE TRANSITORINESS
2006
... the viewers in the exhibition space and encourages associative
games
with the help of the organic shapes produced by reflections of...
Mediaflow
2006
-
2006
video
... viewer and content. This method explicitly allows for mind
games
, and so the digital archive becomes a space for thought...
World Skin, a Photo Safari in the Land of War
1997
-
2003
video
... participation in the drama. In sharp contrast to the video
games
that transform us into passionate warriors, here the audio...
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