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  • ... that evokes the opera of Robert Ashley, the linguistic games of Raymond Roussel, and the experimental productions of Robert...
  • ... You touch the screen to interact with it. It's like five games in one; five sections, each section is different than the...
  • ... for their promises of miracles, we are just as surely drawn to games of risk and chance. Reconciling spirituality with our apparently...
  • Bodies INCorporated -
    ... project our selves, and play complicated identity survival games. Initially, the participant is invited to construct a...
  • ... Mirror Cells raises the question how this relates to computer games, in which gamers identify with their virtual selves to the...
  • Delvaux's Dream -
    ... to generate such trick effects, in popular theatre and arcade games, and Bielicky's project owes as much to these worlds as to...
  • ... the viewers in the exhibition space and encourages associative games with the help of the organic shapes produced by reflections of...
  • Mediaflow - video
    ... viewer and content. This method explicitly allows for mind games, and so the digital archive becomes a space for thought...
  • ... and news pictures from different zones and theaters of war depicts a universe filled with mute violence. The audio reproduces the... participation in the drama. In sharp contrast to the video games that transform us into passionate warriors, here the audio...
  • Epicene -
    An interactive installation which required the viewer to enter at which point they would hear a hypnotic induction. If the viewer did not enter, the piece retained an idea of a psychological barrier. (source: http://www.grahamnicholls.com/)