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The Oper&
2018
video
... that evokes the opera of Robert Ashley, the linguistic
games
of Raymond Roussel, and the experimental productions of Robert...
je suis (un readymade)
1990
-
1990
... You touch the screen to interact with it. It's like five
games
in one; five sections, each section is different than the...
The Machine in the Garden
1993
-
1993
... for their promises of miracles, we are just as surely drawn to
games
of risk and chance. Reconciling spirituality with our apparently...
Bodies INCorporated
1995
-
1999
... project our selves, and play complicated identity survival
games
. Initially, the participant is invited to construct a...
Mirror Cells
2007
... Mirror Cells raises the question how this relates to computer
games
, in which gamers identify with their virtual selves to the...
Delvaux's Dream
1998
-
1999
... to generate such trick effects, in popular theatre and arcade
games
, and Bielicky's project owes as much to these worlds as to...
REFLECTIVE TRANSITORINESS
2006
... the viewers in the exhibition space and encourages associative
games
with the help of the organic shapes produced by reflections of...
Mediaflow
2006
-
2006
video
... viewer and content. This method explicitly allows for mind
games
, and so the digital archive becomes a space for thought...
World Skin, a Photo Safari in the Land of War
1997
-
2003
video
... and news pictures from different zones and theaters of war d
epic
ts a universe filled with mute violence. The audio reproduces the... participation in the drama. In sharp contrast to the video
games
that transform us into passionate warriors, here the audio...
Epic
ene
1999
-
1999
An interactive installation which required the viewer to enter at which point they would hear a hypnotic induction. If the viewer did not enter, the piece retained an idea of a psychological barrier. (source: http://www.grahamnicholls.com/)
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