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Relazioni Emergenti
2000
-
2000
It is an environment of artificial life where the individuals, represented by graphics filaments, are endowed with own intelligence and character. They can interact, exchange information and reproduce. Through the mechanisms of genetic mutations,
Romeo & Juliet in Hades
1998
-
1999
Rome & Juliet in Hades is based on the play by Shakespeare. There are two main characters, Romeo and Juliet, in the story and, therefore, this story supplies a good example of multi-person participation. People have a strong desire to act out the
interskin
1994
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1994
Whereas the first cyberSM project used a visual interface to influence and control the remote environment, the functionality of the third generation suits shifts the emphasis away from the computerscreen as mediator to the body itself. In the
Haptic Opposition
2007
-
2009
Haptic Opposition is centered around a mechanically movable text display driven both by human beings and machine control. Different modes of force feedback interaction are embedded, as machine on its own, following the human movements, or opposing
Poetry Machine
2001
-
2003
The visitor enters a dimly lit room. On a projection screen runs the text that is written by nobody. The keys of the keyboard move as if by a ghost's hand. A monotone, mechanical voice reads out the generated text, sentence by sentence.
Trans-E: My Body, My Blood
1997
video
In TRANS-E digital technologies provide us with an electronic ritual. Bodies connected by interfaces dialogue with computer electronic memories and can experience "virtual hallucinations" in real time. These "hallucinations" are managed by
Field-Work@
Hay
ama
2001
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2001
...Field-Work@
Hay
amaArtist: Masaki FujihataComment:
Systems Maintenance
1998
Systems Maintenance consists of three versions of a furnished room. An ensemble of life-sized furniture occupies a large circular platform on the floor, a virtual room is displayed on a computer monitor, and a 1/8 size physical scale model of the
Bar Code Hotel
1994
Bar Code Hotel recycles the ubiquitous symbols found on every consumer product to create an multi-user interface to an unruly virtual environment. The installation makes use of a number of strategies to create a casual, social, multi-person
Nano
2003
-
2004
... N. Katherine
Hay
les (Department of...
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