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  • Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
  • America`s Finest -
    In 1830, both the camera and the colt revolver were invented. more than a half century later, in 1888 Etienne Jules Maray perfected a gun that substituted film for bullets. There has long been a historical relationship between the camera and the
  • THE DOLLY CLONES Tilllie, The Telerobotic Doll 1995-1998 http://www. lynnhershman.com/tillie and CybeRoberta 1970-1998 http://www.lynnhershman.com/doll2/ These two telerobotic dolls share information and vie for images to
  • Hierosgamos -
    Length: 1min. 30sec. Two repetitive movements are conjugated on either side of the screen: a young naked girl blows up a red heart shaped balloon, and an animated sequence from Muybridge shows two boys jumping over each other. (A. Hegedüs)
  • Ise D'oil -
    Length: 4min. 30sec. An imaginary conversation between two gyroscopes - their memories and their capacities for union. The idea is expressed by conjugating two different camera views of the same gyroscope around a central axis on the screen.
  • Image To Paul Klee -
    Length: 4min. 30sec. Electronic frequencies determine certain computer generated patterns and at the same time the movement of sand particles. The videographic inteference of these two images creates a poetic aspect akin to certain works of Paul
  • Bubble Order -
    Length: 5min. 30sec. A stream of water recorded from two different camera angles becomes a cross on the screen. The movement of texts and digital wipe patterns in horizontal/vertical axis are coupled with the harmonic frequencies of a computer
  • Length: 6min. 30sec. Two rectangles turn like prayer wheels on either side of a vertical videographic axis. They show the resonances of a thin layer of sand as it is effected by the audio frequencies of Tibetan music - a conjunction of science and
  • OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
  • Mimetic Starfish -
    The Mimetic Starfish is a virtual creature, projected onto a large circular table. It reacts to visitors hand gestures in a life-like manner, slowly extending a tentacle towards a gently moving hand, or receding rapidly in an impulsive manner if the