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Televirtual Chit Chat
1993
video
During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space.
Ouija
2000
-
2000
Ken Goldberg is one of the pioneers of telematic works, and "Ouija 2000" is not only a playful stab at the idea of global mind through the nostalgia of a Ouija board, it introduces important elements of real-time collaboration. "Ouija 2000"
Painting With Light at Tate Modern
2013
-
2013
... mapping art performance in the South
Tank
at Tate Modern, London. Using his own custom...
More Than Us
2022
-
2022
Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
Spew
2009
-
2011
It´s a Simulation game that continues data from the real world.
Kriegsspiel
2002
videogame based on Guy Debord's board game with the same title. in collaboration with the RSG.
One-person Touchscreen Cinema Showing 14 Interactive Movies
2002
-
2002
... are conceived from a visual approach,
script
writing is not involved in its traditional...
Day of the Figurines
2006
-
2006
Day of the Figurines is funded by the European Commission's IST Programme. It is part of the 'City as Theatre' workpackage of the IPerG project, a large European consortium led by Blast Theory, SICS - Swedish Institute of Computer
Active Living Infrastructure: Controlled Environment (ALICE)
2021
-
2021
Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
The Adding Machine
1995
-
1995
... milieu. 1.4M QT of Adding MachineThe
script
chosen for this audacious experimental...
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