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Pikapika
2000
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2000
Meet Pikapika--a character influenced by anime and manga; Japanese pop animation and comics. Pikapika embodies movements from bunraku (puppet theater), a movement vocabulary Tomie Hahn studied while learning nihon buyo (Japanese traditional dance)
Watchers
1996
"Watchers" are ambient light sculptures concerned with the rhythmic nature of television light and how it is used to seduce and compel the viewer into a kind of hypnotic and passive inaction. Detection of movement has been at the core of our
Last Supper
1996
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1997
This virtual aplication is a powerful tool to understand the relationship between the real architecture of the refettorio and the painted architecture by Leonardo. Approaching the Ultima Cena you can visit the painting in its particulars and
Off-Sense
2001
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2001
Off-Sense is an extended version of Nuzzle Afar. Both challenges to design a cyberspace as a meeting place. It stands completely opposite position to the famous network game "DOOM". Video image texture and audio conneciton enables to humen common
Mersea Circle
2003
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2005
Mersea Circle is a collective memory project with local living people in Mersea island located near Colchester, Essex in England and part of the Field-Works-series. Visitors are invited to walk on the edge of island with video camera and GPS for
Lake_Shinji
2002
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2002
Sharing collective memory by using the lake_Shinji as a drawing pad. Over 50 people which include local fisher men, bicycler, yacht men and so on, were gatherd to collect their persnal positions and video data on the days 27th, 28th of July, 2002.
Impressing Velocity
1992
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1997
Masaki Fujihata and his colleagues climbed up Mt. Fuji with GPS in the summer 1992. Follwoing images were calculated and deformed with position data by GPS and mesh data supplied from Kokudo Chiri In, Japan and TM image data from Remote Sensing
Field-Work@Hayama
2001
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2001
Field-Work@HayamaArtist: Masaki FujihataComment:
Systems Maintenance
1998
Systems Maintenance consists of three versions of a furnished room. An ensemble of life-sized furniture occupies a large circular platform on the floor, a virtual room is displayed on a computer monitor, and a 1/8 size physical scale model of the
Crack it !
2000
connective force attack: open way to public How to crack it!' was the information and encouragement the computer magazine PC Online offered to readers in issue 10/2000, followed by precise instructions on how to take part in the boldly
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