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Urban Simulation
1999
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2000
The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
bottlogues
1999
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2000
Glass bottles have been a part of human culture for thousands of years, serving both practical and aesthetic functions. The "bottles" project explores the transparency of an interface that weaves itself into the fabric of everyday life. Seamless
Lastwishes
2007
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2008
Only through two narrow slots white endless paper slides through abrown box, at least every ten minutes a message appears:"No communication on this channel", date and time. Listening but not talking and if talking then only once. that way
Remote Impressionist Art
2006
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2006
Generative art "en plain air": In four squares appearing on the computer screen the viewers of remote impressionist art (2006) see cutouts from heaven above not closer defined places on this world: grey, blue, black white and every shading you can
Triangles and Narratives
1999
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2000
This project explores ways in which people can create/navigate through non-linear narrative spaces using Triangles. Triangles is a digital/physical construction kit of indentical, flat, plastic triangular pieces. The pieces connect together both
musicbox
1998
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1999
The musicbox is a tangible interface supporting remote awareness through the medium of music and light. The musicbox is linked over the Internet to the music and light levels surrounding a remote piano. The system communicates live music and a sense
curlybot
1998
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1999
curlybot is an toy that can record and playback physical motion. As one plays with it, it remembers how it has been moved and can replay that movement with all the intricacies of the original gesture; every pause, acceleration, and even the shaking
metaDESK
1996
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1997
The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and instruments, sensed by an array of optical, mechanical,
London Dig
2006
London Dig is composed of four 42 inch plasma screens arranged in a rectangular array of two by two screens, creating a larger single image. The imagery displayed on the screens derives from numerous bird's eye views of the City of London, centred
Habeas Corpus
2006
Habeas Corpus is a permanent large scale publicly sited immersive interactive installation composed of two parts. The first part is encountered on entering the subterranean area of the Allen and Overy building in the City of London. As the viewer
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