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Mediaflow
2006
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2006
video
MEDIAFLOW :BROWSER AAND INSTALLATION 2006 Thoughts in the flow, that's what the Media Flow Interface stands for. The entire content of an archive, here netzspannung.org, is visible at a glance. Parallel streams of images and words run along the
pixflow2
2007
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2007
(Pixel: In digital imaging, a pixel (picture element) is the smallest unit of an image. Pixels are normally arranged in a regular 2-dimensional grid, and are represented by squares. The word pixel is based on the abbreviation "pix" for "pictures".
GENMA
1996
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1997
video
GENMA is a machine, that enables us to manipulate 'Nature'. Nature exemplary is represented as artificial nature of a micro scale: abstract amoeboid artificial three-dimensional forms and shapes. Principles of artificial life and
OP_ERA: Sonic Dimension
2005
OP_ERA is an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
WORLD /WORLD
2001
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2001
Imagine a pole piercing the earth. One end emerges in Neunkirchen, Germany and the other at a public space in Tokyo. You can push and pull this pole on one side of the earth and someone on the other side may push back to you. You can also see
Body Language
1984
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1986
Body Language represents the second generation of interactive sound installations Rokeby created. The installation used three hand-built low-resolution (8x8 pixels) video cameras (see image above) to observe a 5 metre by 5 metre space. The images
Sync
2010
A circular looping animation projection installation. "(...) the film is based on the idea that there is an underlying unchanging synchronisation at the centre of everything; a sync that was decided at the very beginning of time. Everything follows
The Quarxs
1991
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1991
First of all, the QUARXS are characters in a series of twelve computer animated films of three minutes each. Each one presents itself as a program of popularized science: the narrator, a scientist (a researcher in "comparative cryptobiology"), takes
HOME OF THE BRAIN - PHILOSOPHERS' HOUSES
1989
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1991
video
HOME OF THE BRAIN (1989-91) - PHILOSOPHERS' HOUSES Created between 1989 and 1991 by Monika Fleischmann and Wolfgang Strauss, Home of the Brain is one of the first Virtual Reality (VR) artworks to incorporate a data glove and a head-mounted display
Shadow Dance: Eclipse
2001
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2001
This multimedia exhibit is not a kiosk, there is no mouse, no keyboard. Shadow Dance: Eclipse Exhibit is an interactive, multi-user, multi-channel, floor-sensor driven environment encouraging its users to create an eclipse by aligning the Sun, Moon
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