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  • ... German folk-tale. The visual world of the... scanned in and used as texture-maps... German folk-tale. The visual world of the...
  • ... reading watching videos and... was funded by the EU, the Bremen Senate... Digital Culture and Interactive Media... was funded by the EU, the Bremen Senate...
  • PointScreen - video
    ... Inspired by the Theremin, the first... of movement and speed of hand gestures... Inspired by the Theremin, the first...
  • ... 2001 - 2008 The "Digital Sparks... between 2001 and 2008 funded by the... 2001 - 2008 The "Digital Sparks...
  • Liquid Views - video
    ... that we are being watched by others. Liquid... QUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid... observation, and surveillance, inspired... QUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid...
  • Peep Hole -
    ... spectatorship in the context of the... acts of looking and being looked at that... spectatorship in the context of the...
  • ... OF THE BRAIN Ever wanted to get inside the... HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES... between 1989 and 1991, HOME OF THE... HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES...
  • The Fox -
    ... and control in the interactive... A live performance and ‘game’ interface, which sought... and control in the interactive...
  • ... do surrealismo de Andre Breton, configurando...
  • ... as enemies now want to introduce each... in response to the fall of the Berlin... Berlin-Cyber City quickly grasp the... virtual walks and initiates a collective... in response to the fall of the Berlin...