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  • ... of inside and outside, as well as questions on the construction of reality and of perception at the intersection of the virtual and the real. 'MOCKUP MODEL' is both materialized mediality and cult object. With its 23 carat gold-leaf surface it has the...
  • ... connecting with the separate voices. I am also interested in how the audience may choose a path through this physical yet virtual space. (source: http://www.tate.org.uk/liverpool/exhibitions/janetcardiff/)
  • ...OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space, human-machine...
  • ... make a gesure of moving a gyroscope sensor forward in front of a big disk, it starts rotating and he/she can enjoy virtual scratch. At the same time, the thirmography measures the temperature of the participant and. analyze his/her mental state;...
  • ... Another endeavor, the i2tv – Interactive Internet Television (2002), combines netzspannung.org's platform technology with a virtual TV studio. This convergence results in a distributed audio-visual language play, featuring Ernst Jandl's sound poem "Otto's...
  • Fugitive -
    ... We argue that a large part of human understanding is necessarily "embodied". In general, tracker systems for immersive virtual environments and spatial applications reduce the physical presence of the user to one (or a small number) of points. Rather...
  • ...OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space, human-machine...
  • ... horizontal tabletop. Lightweight stereoscopic shutter glasses are used to view these images in three dimensions. To view the virtual environment from the correct perspective, a magnetic tracking system follows the navigator's head in real time. A pair of...
  • ... sounds. In his bodily displacements and memory games, an associative plot places him in a climate between the real and the virtual, between the natural and the artificial, between the optical and the electronic, through sounds and images transformed by...
  • ... deconstructs and manipulates the constituent pixels of the original images and then anamorphically reconfigures them in a virtual three-dimensional space. This digital tromp l'oeil characterises the awesome contemporary view down from space which...