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  • Ballet Mori - video
    To commemorate the 1906 San Francisco Earthquake, Ballet Mori engaged the Earth as a living medium and a conductor for dance. In this improvisational performance, SF Ballet Principal Dancer Muriel Maffre responded to a musical composition modulated
  • The Tele-Actor -
    We are studying network-based systems that allow groups of users to "explore" live remote environments such as a rainforest, biotechnology lab, political rally, or rock concert. The "Tele-Actor" is a skilled human with cameras and microphones
  • Invisible Cantilever -
    This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
  • Data Dentata -
    The Data Dentata offers an elementary means of telecommunication. The user places his or her hand into an electromechanical device containing a binary switch that allows the user to transmit and receive one bit of information transmitted via digital
  • Inter Caetera Divina -
    Throughout the 5-day show, the robot arm drew world maps taken from the time of Columbus up through World War II. The title refers to the 1493 proclamation by Pope Alexander VI that divided the New World between Spain and Portugal.
  • Quarxs - video
    ... but are only now being discovered...
  • CONTINUUM is a dance video on a theme of war, power and violence. In the world of Continuum people live and die in circumstances, where civilization is only a gauze misting the sight in the reality of violence. In a continuous process - continuum -
  • For more than 10 years, Matt Mullican has been continuously developing a sign system which is, on the one hand, a product of his imagination, and on the other, taken directly from everyday life. Signs as they can be found in airports, train
  • Up to 625 -
    ... precise elements. The overall, abstract vision of the initial...
  • Five into one est l'une des premières oeuvres en « réalité virtuelle ». Le principe en est de construire une image tridimensionnelle globale, virtuelle, c'est-à-dire exclusivement calculée et mise en mémoire dans un ordinateur.