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Turnstile II
1998
video
Turnstile II creates a virtual gateway where an endless realm of content is generated by the live culling of network objects from HTML pages, live chat and email archives. Through a familiar interface of a typewriter printing characters onto the
netomat
1999
video
netomat is a web browser that takes visitors for a ride into an unexplored internet. Unlike traditional web browsers, which retrieve only predefined web content and rely on the model of the page, netomat engages a different internet -- one that is
Der Wald
1993
"In the first version of "The forest", made as a computer animation, the image of the forest creates the impression of a three-dimensional space constructed from elements which themselves are only two-dimensional. The basis for the image is a
Birlinghoven Castle AI
1993
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1993
video
BIRLINGHOVEN CASTLE AI: IMAGE SYNTHESIS WITH CONNECTION MACHINE CM-5 In the early 1990s, AI image generation was an exciting field. At the GMD - National Research Center for Information Technology, we used the Thinking Machines’ CM-5, a parallel
PointScreen
2001
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2002
video
PONTSCREEN : MINORITY REPORT STYLE INTERFACE 2003 PointScreen is an interface for touchless control of a screen. Inspired by the Theremin, the first electric musical instrument that can be played without touch, we have developed a digital technology
Home of the Brain - Philosophers' Houses (vers I 1989-90/ vers II 1991-92 / video 1992)
1989
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1990
video
HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991, HOME OF THE BRAIN by Monika Fleischmann and Wolfgang Strauss is considered to be one of the first pieces of Virtual Reality in the world to make
Between 0/1
1988
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1988
video
Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of
3 Seconds in the Memory the Internet
2002
3 Seconds in the Memory of the Internet explores the notion of privacy and memory on the Internet. Three arbitrary seconds were selected from three different decades in the Internet's development: one from the 1980s , one from the 1990s and one
i2tv - Interactive TV
1999
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2000
video
I"TV : INTERACTIVE IMMERSIVE TV 1999 / 01 i2tv is a model for an electronic arena that explores a new form of live artistic production integrating on-line participants with participants at a real physical location. Participants take part in a
Liquid Views
1992
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1992
video
LIQUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid Views explores the concept of self-reflection in a digital pool. Like Narcissus gazing into the water, visitors see themselves, creating ripples with their touch. But here's the twist: the
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