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Plant Sensors
2002
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2003
Plants are very common in our world and and contain a vast amount of information. Although there are open debates about the intelligence of plants, it is undeniable that plants have a great ablity to sense and respond to their environment. The
Tangible Video Browser
2002
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2003
The Tangible Video Browser provides a tactile and efficient interface for viewing digital videos. Tokens act as both containers for a set of videos and controllers for selecting a video and navigating within the video. Placing a token on the
Emotional Traffic (e-traffic)
2005
Internet, video projections on gaze and helium bal Playing instruments is the common lot of music. Playing with emotions is the common lot of politics and entertainment Considering the Net as the World nervous system. Scanning the
Illuminating Clay
2001
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2002
This interface allows users to explore and analyze free form spatial models. Using this platform we explore the domain of landscape design, where the relationship between form and computational simulations is of particular relevance. Landscape
Supply Chain Visualization
2001
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2002
The Supply Chain Visualization (SCVis) project provides a way for managers to physically construct and interact with models of how products flow between their business, thier suppliers and their customers. It lets managers use complex numerical
Essay concerning human understanding
1994
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1994
Placed in the middle of the Center for Contemporary Art, the yellow canary was given a very large and comfortable cylindrical white cage, on top of which circuit-boards, a speaker, and a microphone were located. A clear Plexiglas disc separated the
Sensetable
2001
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2002
Sensetable is a system that wirelessly tracks the positions of multiple objects on a flat display surface quickly and accurately. The tracked objects have a digital state, which can be controlled by physically modifying them using dials or tokens.
Dolltalk
2001
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2002
In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
Tangible Viewpoints
2000
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2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
Unreflective Mirror
2005
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2006
Surveillance camera, surveillance video monitor, custom-made polarized filter glasses, PC, data projector x 2 This virtual mirror effectively erases the presence of the spectator, manipulating and questioning notions of identity and
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