Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
34
35
36
37
(current)
38
(more)
118
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Deep Sleep (Slipstream Project II)
2004
-
2005
Deep Sleep moves backwards and forwards in time between a notorious Sydney psychiatric institution of the 1970's where patients were subjected to "deep sleep" therapy, and the Chelmsford Royal Commission, established in the 1990's to investigate the
100 Days - 100 Imachinations
2002
-
2002
Peter Weibel (head of the ZKM Karlsruhe) describes one of the major qualities of the Imachination project as follows: Emerging at the same time dislocated in different places the Imachinations are both - either original or copy. One image is not
Fidelio, 21. Century
2001
-
2004
Adaptation of the opera "Fidelio" (1814) by Beethoven "Fidelio, 21st century" [...] is the first classical to be performed interactively in a three-dimensional virtual reality [...]. On one side of the cellar computer equipment whirs, and the
American Lessons - The White Room
2001
-
2001
The White Room is a metaphor that illustrates the Brazilian atmosphere face to the constant changes in the domestic economy. Moreover, it points to the delicate balance between North and South - in terms of world geography -- after globalization.
ADA - Anarquitetura do Afeto (Anarchitecture of Affection)
2004
-
2004
ADA consists in a device that captures sounds and images from every day activities of Itaú Cultural Center processes this data and give it back to the street. The most visible interface of ADA is a conic white construction that is integrated in the
American Lessons - Ho Ho Ho
2002
Located between the home video and the reality show the work (9 minutes) presents a Newyorker Christmas scene focusing on the commerce of toys , a thematic park at Macy´s magazine and the Christmas decoration of street display windows. The
O Intervalo entre as Coisas - The Interval between things
1998
Designed as a large scale video projection (3:12 minutes), like a sonorous moving billboard. It shows 3 times almost the same sequence of images, each time with a different audio. An old photography depicts the image of three children at the beach.
Lilliput 1.0
2005
-
2005
Lilliput is a system composed of human, physical and technological infrastructures that makes feasible the production of wallpapers for cell phones in the Centro Cultural Telemar. The visitor chooses where to position him/herself in a photographic
Run Motherfucker Run
2001
-
2004
Run Motherfucker Run is an interactive installation whereby anyone in good physical condition may try his or her luck in a city of empty streets, disserted intersections, ominous alleyways and unexpected obstacles. When you take position on the
Machine Winks
2001
Machine Winks is a dance performance between a dancer and an interactive mechanical partner. After some sketches were made during the Synergy workshop organised by The Krisztina de Châtel Dance Company, Productiehuis Rotterdam (Rotterdamse
1
…
(more)
34
35
36
37
(current)
38
(more)
118