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  • Objects of desire -
    ... by the words you own me now until you forget about me. The basis of the work is the search for determining parameters for digital art, for their role in the art business and – even more general – for the authorship of artistic works: Is it necessary to...
  • ... by enhancing the cave’s architectural and photographic representations with animation, 3-D modelling, pictorial recolouring, digital enlargement and a rich sound design. This augmented-reality interaction design includes a virtual torch that simulates the...
  • The Living Room -
    ...Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and Video Umbrella and...
  • ... while continuing to pan across the scene. The production of this work utilized an ultra-high-resolution, high-dynamic-range digital panoramic scanning camera that allows the installation to incorporate the megapixel-resolution spherical, panoramic images of...
  • ... in the Visual Arts, the Golden Nica in interactive arts, and the Award for Positive Innovations in Media from the Digital Media and Arts Association. Her latest film Strange Culture (SFFS 2007) explores post-9/11 paranoia. She is professor...
  • ... in the Visual Arts, the Golden Nica in interactive arts, and the Award for Positive Innovations in Media from the Digital Media and Arts Association. Her latest film Strange Culture (SFFS 2007) explores post-9/11 paranoia. She is professor...
  • ... in the Visual Arts, the Golden Nica in interactive arts, and the Award for Positive Innovations in Media from the Digital Media and Arts Association. Her latest film Strange Culture (SFFS 2007) explores post-9/11 paranoia. She is professor...
  • ... in the Visual Arts, the Golden Nica in interactive arts, and the Award for Positive Innovations in Media from the Digital Media and Arts Association. Her latest film Strange Culture (SFFS 2007) explores post-9/11 paranoia. She is professor...
  • ... in the Visual Arts, the Golden Nica in interactive arts, and the Award for Positive Innovations in Media from the Digital Media and Arts Association. Her latest film Strange Culture (SFFS 2007) explores post-9/11 paranoia. She is professor...
  • Primitive
    ... landscapes and still lifes, today, those very shapes are basic repertory within common 3D- computer programs for generating digital worlds. At the same time the parametrical primitives, who have not yet been rendered into an output format, show their...