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  • Marchtowar -
    Online gambling meets political protest. Launched in the February 2003, Marchtowar.com allowed users to place $5 bets on the time and date when the US invasion of Iraq would begin. The winner was paid in pre-paid gasoline cards, all proceeds went to
  • Shadows -
    The work uses remote visual sensing techniques to track the viewer. The position of the viewer in front of the image controls the activity of the figures across the bottom of the screens. The figures are all independently interactive, and are
  • The Library -
    As the Y2K media frenzy and millennium celebrations reached a fever pitch in late 1999, the finishing touches were being put on the design of one of the most ambitious VRML projects on the internet today. With the assistance of modellers, animators
  • On sight -
    An interactive digital video projection installation 1 large scale projection, colour, silent 10 x 12 x 6 metres The position of the viewer in front of the image controls the activity of the various objects on the screen. At the bottom of the
  • Well, things don't always turn out the way you plan - this project certainly didn't. I learned a couple of things: 1/ Magnetic core memory is very hard to find. 2/ Most people who are interested in magnetic core memory are very
  • BICYCLE TV is a rider controlled real-time video tour of a scenic landscape in the Canadian countryside. This interactive installation consists of a 1950's style bicycle with a colour monitor (mounted in front of the bicycle facing the
  • Golem -
    Digital video installation 2 monitors and 12 channel audio, colour, sound audio by Hans Peter Kuhn Golem was a two channel video installation where the two monitors were arranged like the pages of an open book. The imagery was derived from
  • In "Dislocative Sculptures," Goethe-Institut Second Life Artist in Residence Tamiko Thiel and the United|Dislokations|Kartell (U|D|K) used the unique physics of building in Second Life to create a sculpture that could exist nowhere else. Cyberspace:
  • DAS IST MEINE NEUE FREUNDIN This installation explores one example of the cyberfeminist protagonist: Lara Croft in the computer game 'Tomb Raider.' This mediawork is comprised of several elements: German poster advertising for the game,
  • Interactive installation with a digital mirror (videocamera + retro-projected screen mirror-shaped) reflecting the face of the visitor standing in front of the mirror. The image is focussed when the visitor stand up to observe the mirror and