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DoWhatDo
1991
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1992
DoWhatDo is a method in which expertise in the form of a knowledge model was set into a conversational.
Landscape Painting as Counter Surveillance of Area 51
1997
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1997
Landscape Painting as Counter Surveillance of Area 51Artist: Joel SlaytonComment:
Conduits
1994
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1994
ConduitsArtist: Joel SlaytonComment:
Coexistence
2001
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2001
Coexistence is an interactive art installation that blurs the boundaries between physical reality and virtual reality. This work includes innovative approaches to interaction, interface design and mixed reality utilizing see-through head
Fleeting Words
1991
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1991
Fleeting Words is a light installation involving a unique system of LED light displays, based on the theme of "Cybermedia". The viewer sees text statements in English and Spanish but the words are only seen as fleeting images Commissioned for Art
Creation Myth
1985
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1985
Creation Myth describes the birth of a new environment utilizing unique fractal and particle system software. It was designed for exhibition on Palladium's 50 monitor video display system. (Rebecca Allen)
Steady State
1989
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1989
Steady State was commissioned by TVE (Television of Spain) for a 14 part television series titled El Arte del Video (The Art of Video). This piece and other work by Allen were featured in the program, Computers in Video Art. (Rebecca Allen)
Behave
1987
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1987
This work examines the ways we communicate through our behavior. Commissioned by Rebo High Definition Studios, New York, it is the first example of computer animation recorded to the HDTV (High Definition Television) format. Animation was
Laberint
1992
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1992
Laberint is a single-channel video based on the Platonic myth that woman and man were once one androgynous form. Live-action and computer generated characters weave between real and virtual worlds. Commissioned by Catalunya Television (TVC), the
Musique Non Stop
1986
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1986
Allen created all visual material for the 1986 album Electric Cafe by the German group Kraftwerk including the classic, award-winning music video, Musique Non Stop. This work involved the development of state-of-the-art facial animation software in
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