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  • ... contributed over 3000 objects in their possession, digitally scanning and describing them. This information was stored in a database and organized by an algorithm that positioned objects of similar value near each other in a two-dimensional map. The map of...
  • Chance Encounters -
    ... Encounters" consists of animated visual and Spanish, English text segments that are programmed in random sequence by a database. The project takes as its starting point the often heard expressions "ships passing in the night", or "chance encounters"....
  • Time Capsule -
    ... somewhere between a local event-installation, a site-specific work in which the site itself is both my body and a remote database, a simulcast on TV and the Web, and interactive webscanning of my body. The live component of the piece was realized on...
  • Predicatable Lab -
    ... can simultaneously watch the operation as well as the video image of it through an LCD screen. The operator is wearing a dataglove and behind her there is a projected large-scale 3D computer image of her hands sewing in digital space. (source:...
  • ... emerges. As one pushes the shape, it activates sounds that are derived from molecular measurements and texts that are from a database consisting of quotes from the writings of Gimzewski, Vesna, newspaper headlines, academic papers, corporate sales and...
  • ... identity?. In this gallery installation the film is being assembled in real-time by the Soft Cinema software from a large database of media elements. While the narrative stays the same and repeats every 23 minutes, all other elements can potentially...
  • ... Hypercard media, that was used to control an interactive laserdisc. Thus the work became a meta-media time piece. A large database of time-oriented images, and texts could be navigated, juxtaposed and/or re-oriented in time. The media-time of the image...
  • Time and Time again -
    ... participants control the perspective of technology presented within their bodies. As in átwo, three, many Guevaras, a large database of media is used, though it has a fixed navigation scheme in which the probability of an image being chosen for a certain...
  • cyberSM -
    ... appearances, identities and entities by letting the participants choose their own visual appearance from a large databank of digitized human bodies. Once chosen, the participents send the image of their virtual self to the others on the network....
  • ... number from any phone. A computer greets the caller in his or her native language, and, after querying the Speakeasy database, connects the caller to an available volunteer. Speakeasy also supports ad-hoc conference calling. Immigrants and volunteers...