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Predicatable Lab
1999
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1999
" Predictable Lab " has been developed as a response to the work "The Solution Between Two Possibilities - Predictor " by Sophia Kosmaoglou. The "Predictable Lab" performance refers to the anulment of indeterminism. It addresses the possibility of
Moving Movie
1977
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1977
video
Moving Movie #1 (1977) was an inexpensive modest study made at MIT. I was obsessed with why movie cameras move and movie projectors don’t, and filmed the Boston landscape with a Super8 movie camera mounted on a slowly rotating turntable. The film is
Panoramic Study
1992
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1992
video
Panoramic StudyArtist: Michael NaimarkComment:
The ideoplastic materializations of Eva C.
2004
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2004
A Stereoscopic Surround Sound Installation. Work in Progress. The viewer enters a darkened room to discover life size stereoscopic figures that appear to inhabit our own three dimensional space. These phantoms reenact a series of séances held
IKI-IKI Phone
2001
IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care
Soft Cinema
2002
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2003
video
Initiated by Lev Manovich in 2002, Soft Cinema project mines the new creative possibilities at the intersection of cinema, software culture, and architecture. Its manifestations include computer-driven installations and films, architectural designs,
Array
2003
ArrayArtist: Lev ManovichComment:
Lautriv Chromagnon Medusa
1995
Lautriv Chromagnon MedusaArtist: Franz FischnallerComment:
Zero@wavefunction: nano dreams & nightmares
2003
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2003
Zero@wavefunction installation and interactivity is based on the way a nanoscientist manipulates an individual molecule (billions of times smaller than common human experience) projected on a monumental scale. When a person passes by, they cast a
Tracking the Net
2000
Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
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