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CONTINUUM
1999
video
CONTINUUM is a dance video on a theme of war, power and violence. In the world of Continuum people live and die in circumstances, where civilization is only a gauze misting the sight in the reality of violence. In a continuous process - continuum -
Untitled (Computer Project)
1989
-
1990
video
For more than 10 years, Matt Mullican has been continuously developing a sign system which is, on the one hand, a product of his imagination, and on the other, taken directly from everyday life. Signs as they can be found in airports, train
Up to 625
1997
-
1997
... As the visitor moves through the web
site
she is led to penetrate deeper and deeper into...
Five Into One
1991
-
1991
video
... Matt Mullican a conduit lui-même la vi
site
interactive en la commentant en direct. ...
Perceptual Arena
1993
-
1993
video
Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
Narrative Landscape
1985
-
1995
video
In this installation images are projected onto a large screen lying flat on the floor of the exhibition space. The spectators stand on a surrounding balcony where a joystick enables any one of them to interactively operate the work by panning in any
The Trace
1995
-
1995
video
... that invites two participants in remote
site
s to share the same telematic space. The piece...
The Able Skin
1997
-
1997
"The Able Skin" is a media structure designed by architect Emilio López-Galiacho to hide any emblematic building that is not allowed to have a natural death, that is kept alive artificially through restoration, citation and simulation. A virtual
The Big Questions: And what about me? 1
1995
The Big Questions: And what about me? 1Artist: Maurice BenayounComment:
Crossing Talks
1999
Crossing Talks is a space of non-communication. Every room made up of walls/images, people talking to other people like speaking to themselves. Only one wall at a time connect us to people far away or via the Internet. Like on a life raft, the
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