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  • spectraII -
    The installation relies on the intersection of sound and architecture and continues Ikeda's interest in phenomena - be they light, tone or sound - and how they materialise and manifest themselves in the world. The piece is built as a narrow,
  • Golden Calf - video
    ... onto the calf's skin. While the viewer himself is not included in this digitised reflection of the environment, he does...
  • Latent State - video
    This project was developed during 2009 as part of my MFA thesis at the Design Media Arts department at UCLA. It consisted in the creation of a live cinema piece using a number of resources for real-time AV performance and a combination of digital
  • E-Sparks -
    ... the type of substance, the digital creatures are attracted or not by the person. In the interactive installation, the image of the...
  • CHRONOPOLIS -
    Chronopolis consists of a 10 x 10 meter square floor-projected interface that visitors walk over. The computer generated interface displays days, hours, minutes and seconds grids over which four animated pictograms representing these time elements
  • ... multiple computers and also multiple network systems. They are not bound by geography, time and space. Once Instant Places is...
  • Palo Alto -
    ... of a hypothetical virtual reality. Driven by the notion that the virtual world is not the sphere of simulated reality...
  • ... the sound coupled with projected images. Dancer Ana Ladas not only explored the machine and challenged its role as a dance...
  • This computer graphic installation is a telematic adaptation of THE FRUIT MACHINE (1991). The work connects remote locations to enable simultaneous imaging and real time interaction to take place between both sites where the work is installed. It
  • Apparitions -
    ... Gallery visitors engage in activities which call into question notions of "real" and "virtual" by interacting with physical objects,...