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  • ... small monitor attached to his head, the visitor is provided with textual information which helps him to navigate inside the virtual sound space. A computer graphical visualization of the permanently changing system, the actions of the visitor and their...
  • Universal Zoologies -
    ... a poetic re-interpretation of the natural and what it means to be alive. The original software was developed for real-time virtual reality environments. This installation version is being reworked as an interactive CD-ROM version of the work. With...
  • ... they are connected together so that the rows of various fruits are coherently joined. An effusive and clamorous shower of virtual coins then rewards the viewers. (A. Hegedüs) Winner of the PRIZMA-Prize for Computer Art, Hamburgische Kulturstiftung...
  • ... aware of the mediation of sound in the interaction of auditor and environment. Unfortunately in the world of virtual reality and also the artworld itself, acoustics often take a subordinate role to the visuals. However, the eye can only...
  • Semantic Map -
    ... The Semantic Map is a representation of the digital archive that goes beyond the individual object and presents it as a virtual cartography. Searching and finding, overview and detail are combined on one and the same level of the interface. It is an...
  • 4 Space -
    ... parts, each controlled by one of the joysticks. Like a three dimensional puzzle, these parts are moved about in the virtual image space creating an almost infinite variety of configurations. The three parts are uniformly grey - when they are...
  • ... Embodying techniques developed for flight simulation, this work gave the operator the ability to interactively move his virtual point of view 360 degrees around the stage, 90 degrees up and down from ground level to aerial view, and forwards and...
  • ambientROOM -
    ... mediated by the physical environment. We explore ways to give a sense of the ghostly presence of people in real and/or virtual spaces using non-intrusive ambient media and background communication channels. Ghostly Presence associates the activity...
  • ... are based on similar modern notions of networks, information packaging, and standardization. Additionally, we can reflect on virtual networks, as the software with which this projection was realized (TouchDesigner) manipulates and visualizes data by creating...
  • ... computers and projected onto onstage screens. The majority of the scenery was generated in real-time through the use of virtual reality technologies. Projecting the scenery in stereoscopic 3D and outfitting the audience with 3Dglasses created the...