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Last Life
2010
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2010
Connectez votre webcam qui filme une partie de votre vie, de votre environnement ou du monde réel alentours. Le Reality Show appliqué au jeu vidéo en ligne Votre webcam devient une fenêtre dans Last Life, la dernière vie, la votre. Si les autres
Web of Life
2002
video
The audio-visual environment “Web of Life” is formed by an immersive conjunction of projected three-dimensional computer graphic and video images, together with a fully spatialized acoustic experience and a specially conceived architectural
Falling pixels
2007
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2007
It is difficult to watch a man falling from the world trade centre without attempting to track down evidence of something between the indescribable and the unthinkable. Beyond the symbolism of the event, the instant touches on another of our fears.
un Générateur de Failles Psychologiques Integré
2003
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2003
La performance est la présentation d'un projet de recherche technologique proposée en 2013 (soit 10 ans plus tard) Présentée sur une estrade, projection sur tulle en avant scène des illustrations animées qui semblent flotter dans l’espace. Speaker
La Membrane
2000
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2000
Conception et réalisation du dispositif central, en interaction totale avec le visiteur selon des principes d'"architecture organique". "La membrane est un dispositif organique constitué d'un ensemble de surfaces virtuelles souples, mouvantes qui
The Paris-New Delhi Tunnel
1998
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1998
En septembre 1995 Les visiteurs du musée d’Art Contemporain de Montréal et ceux du Centre Georges Pompidou à Paris creusaient chacun de leur côté un tunnel virtuel à la rencontre les uns des autres. Deux ans plus tard ce premier maillon d’un tunnel
superposition
2013
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2013
Superposition is a project about the way we understand the reality of nature on an atomic scale and is inspired by the mathematical notions of quantum mechanics. Performers will appear in his piece for the first time, performing as
The Quarxs
1991
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1991
First of all, the QUARXS are characters in a series of twelve computer animated films of three minutes each. Each one presents itself as a program of popularized science: the narrator, a scientist (a researcher in "comparative cryptobiology"), takes
Place-Hampi
2006
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2006
video
Interactive visualization:The highly original feature of Place-Hampi is its interactive projection system, invented by Jeffrey Shaw in 1995, and which for the first time is now using stereoscopic 3D projection. Its main attraction is the motorised
Dark Matter
2010
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2010
video
Dark Matter: The darkened gallery space is dominated by an invisible sculpture of silent sound. Your body probes the space listening for the sculpture's spatial form to be expressed though the sounds of your contact with its immaterial presence.
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