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TeamWorkStation
1990
-
1995
... presentations of a variety of traditionally incompatible
vis
ual media such as papers and digital documents. ...
handSCAPE
1998
-
1999
... as an input device for digitizing field measurements, and
vis
ualizing the volume of the resulting vectors with computer...
PingPongPlus
1997
-
1998
... water; and the rhythm of play drives accompanying music and
vis
uals. In the process, this project explores new ways to couple...
n o w h e r e - ein welt raum spiel
2005
-
2006
... [Glasarchitektur, 1914] A planet cluster beams the
vis
itors, as navigating cosmonauts, into the contemporary architecture...
mirrage
2005
-
2005
... level of virtual and real space. Mirrage is an audio-
vis
ual feedback-circuit. (source: syl-eckermann.net)
Plan-it!
2000
-
2000
... of the location and began designing a media set-up for the
vis
itors. Our aim was to allow for an interactive work of art...
Expositur - a virtual knowledge space
2001
-
2002
... maze, a crossword puzzle of objects and stories, an audio-
vis
ual "Wunderkammer" and a hypermuseum based upon a computer game. ...
FishFace
1997
-
1998
...FishFace is a gestural input device with proximal
vis
ual feedback. It detects motion using a "LazyFish" electric field module, and displays...
I/O Bulb and the Luminous Room
1997
-
1998
... every surface is rendered capable of displaying and collecting
vis
ual information. An I/O Bulb is the conceptual evolution of the...
LPDT2: Telematic Embrace
2010
-
2010
... a series. Dialogue pleated by Mab MacMoragh from Roy Ascott's
vis
ionary 1990 essay 'Is There Love in the Telematic Embrace?'.
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