Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
31
32
33
34
(current)
35
(more)
54
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Telematic Manifesto
1999
-
2001
Net-Project The "Telematic Manifesto" is a participatory, collectively-generated Net Document that articulates a vision for the future of Telematic Art as a socio-cultural force in the 21st century. This project investigates Telematic Art as the
Visit-US
2005
video
Visit-US (2005, 1 minute, digital animation) Visit-US explores the ways in which national border controls have been updated and expanded through the use of digital technology and electronic surveillance. The transition from an emphasis on physical
Packet Garden
2006
-
2006
Packet Garden captures information about how you use the internet and uses this stored information to grow a private world you can later explore. To do this, Packet Garden takes note of all the servers you visit, their geographical location and
Narcissus' Well: Research Exhibit
2003
-
2006
Mirrors: the Real and the Virtual, an information display about the project on view at the NASA-Goddard Research Center in Greenbelt, MD, where the project was developed in collaboration with optics engineer Joseph Howard between 2003 - 2005.
We are Stardust
2003
-
2009
video
... began its mission in 2003, and
official
ly terminated in 2009. The...
Mood Swings
2004
-
2006
The Mood Swings installation creates states of emotion and perception by translating the viewer's body into a swarm of moving particles that change "moods" from one extreme to another. As the visitor's image is captured on a live video
We Feel Fine
2005
We Feel Fine is an exploration of human emotion on a global scale. Since August 2005, We Feel Fine has been harvesting human feelings from a large number of weblogs. Every few minutes, the system searches the world's newly posted blog entries for
Reconnoitre
2006
-
2006
Reconnoitre is part of an ongoing series of works concerned with our experience of the network as a bizarre_scape; an environment with a high metabolism whose boundaries are continuously re-shaped; accreting and thickening under the influence of
Flypad
2006
-
2006
The company has also been commissioned to create a major, new permanent installation for THEpUBLIC in West Bromwich UK, due to open in 2006. Using Augmented Reality, Flypad will generate avatars from a 'data body' - information
http://www.superenhanced.com/
2001
-
2010
Typically, the cells have no windows. Lights are controlled by guards who may leave them on night and day. For exercise there is usually only a room with high concrete walls and a chin-up bar. Showers may be limited to three per week for not more
1
…
(more)
31
32
33
34
(current)
35
(more)
54