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Neuro Kid MIC
1995
“MIC was a male baby with a distinct personality who responded more clearly to a variety of emotions, using voice patterns to make interpretations of emotions. For example, joy (happiness, satisfaction, enjoyment, comfort, smile) was extrapolated
Interactive Poem MUSE
1996
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2011
“"Interactive poem" is a new type of poem that is created by a participant and a computer agent collaborating in a poetic world full of inspiration, emotion and sensitivity. […] A computer agent called "MUSE", who has been carefully designed with a
Romeo & Juliet in Hades
1998
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1999
Rome & Juliet in Hades is based on the play by Shakespeare. There are two main characters, Romeo and Juliet, in the story and, therefore, this story supplies a good example of multi-person participation. People have a strong desire to act out the
Delvaux's Dream
1998
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1999
Paul Delvaux's paintings belong to a completely different art world to Lissitzky's Prouns : in the early twenties, when the Russian artist was exploring suprematist aesthetics, the Belgian painter was executing figurative landscapes. The
zgodlocator
1998
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2002
Zgodlocator is a memory machine that functions according to the magnetic principles of a computers hard disk and organizes tiny metal particles. In Zgodlocator these particles are in fact ground computer parts that are magnetically sensitive.
cyberSM
1993
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1993
The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,
interskin
1994
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1994
Whereas the first cyberSM project used a visual interface to influence and control the remote environment, the functionality of the third generation suits shifts the emphasis away from the computerscreen as mediator to the body itself. In the
sens:less
1996
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1996
sense:less is a place for humans to experience a stranger alternate reality. Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the
SeC - Solve et Coagula
1997
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1997
Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially
the leap
1998
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1998
The Leap carries out a new interpretation of Norwegian national symbols: Henrik Ibsen's "Peer Gynt", Edvard Grieg's music to the play and The Norwegian mountain wilds. In the installation these functions as condensed symbols of our
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