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Sonicity
2000
-
2009
... within public space and
how
this affects the socialization of... noise, humidity, position) to
create
an ambient sonification, an...
Virtual Book
2005
-
2005
... books. We thought about
how
to record artistic processes. What... utilizes digital processing to
create
a knowledge structure within the...
Day of the Figurines
2006
-
2006
... are doing, and potentially, even
how
they are feeling. (Capra et al,... and positioning technologies to
create
game experiences that combine...
LAB 3: MARS - Media Arts ReSearch
1995
-
2012
... media scientists. They asked
how
people interact with technology and... people and labs together to
create
a digital culture of innovation...
JUS DIG IT! NANJING
2017
... Web, and poses the questions of
how
the image of borders is conveyed by... Dig It!” presents VR artworks
create
d from 1995 to 2016. This exhibition... India, confronting historical
reference
s and languages. In 1995 and...
VALUE OF VALUES, AT ISEA2019 GWANGJU
2019
... the visitor of the art s
how
has become an artist giving shape to... issue on P2P Currency of the
Journal
of Peer Production in 2013. His... and historical cultural
reference
s. His works are exhibited...
Terrapattern
2016
... to prompt new thinking about
how
we see our planet. Our system is... an open-source software project
create
d by a collaborative team of... artists, humanitarians,
journal
ists, and other curious people...
Lightpools
1998
... immediate, intuitive sense of
how
to interact with the work. Each... immobile. We are trying to
create
the conditions under which an...
DIGITAL MONSTERS DON'T BLEED
2014
... Closely related to this,
how
ever, is also the idea of a... entire video like a seam is a
reference
to the above mentioned...
Face to Facebook - Hacking Monopolism Trilogy
2011
video
... the Facebook profiles and see
how
they are recognized as virtual ... mission is not to help people
create
better social relationships or... (real) social actions and
reference
s through their v irtual...
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