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  • ... move about using the 3-D mouse. The screen image is a shared virtual space where each person's chosen character is co-present and...
  • Eden -
    ... process-scape. Further, the boundaries between the real and virtual spaces are playfully made ambiguous, confusing spatial and...
  • ... perceptual parameters which depend on the union of the real and virtual. ‚Daemons‘ is a double reference; as in the computer jargon...
  • Plane -
    ...ical “plane” actions are a counterpoint to the facile nature of semi- virtual worlds evoked in the series “Wrong City” and “So Far, So Close…”
  • ...Located between the home video and the reality show the work (9 minutes) presents a Newyorker Christmas scene focusing on the commerce of toys ,...
  • Avatar -
    ... themselves) of people i met chatting. I’ve chosen the virtual world of chat as a meeting place par excellence of contemporary,...
  • ... a particular cognitive response to processing reality via subliminal consciousness. It uses stories portrayed in...
  • ... relates to computer games, in which gamers identify with their virtual selves to the degree that they speak of their own deaths when...
  • ... technology installation in public space. This is an Augmented Reality work in which consumers interact with the work via smartphone...
  • ... to push into the rubber and change and distort their image. Virtual and real existence are visible at the same time and correlate...