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Healthy Ecosystem and Fighting Dengue: Biodiversity, Affectivity and Infirmity of Landscapes in Social Software and Data Visualization
2016
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2016
Scientific information from technicians and from the communities are gathered in a database, with geographical information. Participatory Design and Ethnographic Protocols for Visualization specific technologies (emergent systems, model-based
Hotel Synthifornia
1999
"Hotel Synthifornia ironically paraphrases the Eagles all-time-classic: 'Such a lovely place, such a lovely face... Relax!' Find yourself caught by the schizophrenic interpretation of a shoot-up game like Epic Games' Unreal. The semantic shift from
Instant Messaging
2002
Instant Messaging consists of an ad hoc network - spontaneously created network on top of an existing network - of software generated flies. The software works in a similar manner to a real-time peer-to-peer messaging software. The generated flies
Instant Places
2002
Instant Places is a software fiction that creates a networked formed ad hoc to connect dispersed data places. These data places can stretch over multiple computers and also multiple network systems. They are not bound by geography, time and space.
Streaming Conscience
2002
video
Streaming Conscience was created to celebrate Amnesty International’s 40th anniversary. The project enabled the entire content of the Amnesty International website to be presented in a vivid, animated and ever changing stream of information which
Terrarium
2002
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2002
TERRARIUM II net based installation explores in the physic space a ground with rocks and a topography where virtual serpents live. The space offers an immersive virtual reality networked environment which allows people to create and control
Virtual Striptease
1995
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1995
video
VIRTUAL STRIPTEASE : DISTRIBUTED VIRTUAL STUDIO BROADCAST 1995 For the International Video Art Award ceremony organized by ZKM Karlsruhe and Suedwestfunk Baden-Baden (SWF) in 1995, Fleischmann and Strauss conceive a broadcast with audience
Tweet Time
2014
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2014
In a world in which everything is accelerating, taking time out to reconsider one's daily habits, reclaim one's own choice of rhythm, and be aware of our limits, seems ever more vital. With Tweet Time, which was produced in collaboration with
Blowup
2008
Blowup is an interactive performance environment, designed for choreographed performances and public interaction. The work consists of a large video projection in which video imagery of the performers/viewers is manipulated in real-time. The
Teacup Tools
2014
The Teacup Tools are an array of cybernetic teacups, adapting themselves to the realm of climate related sciences.They appear as a multifunctional tool for the investigation of tiny micro clouds above tea, for communication and for tea drinking.
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