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The Book after the Book
1999
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1999
The Book after the Book is a hypertextual and visual essay about cyberliterature and the net_reading/writing_condition. Its main focus is non-linear narratives, which reconfigure the literature/book relationship starting from the very notion of
Heartscapes
2005
video
Heartscapes is an immersive virtual environment that offers interactions into a simulated virtual heart. It is a place for the body totally involved in a sensation of a dissolution of its corporeal boundaries, melt up with the environment. The
Deep Sleep (Slipstream Project II)
2004
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2005
Deep Sleep moves backwards and forwards in time between a notorious Sydney psychiatric institution of the 1970's where patients were subjected to "deep sleep" therapy, and the Chelmsford Royal Commission, established in the 1990's to investigate the
Fidelio, 21. Century
2001
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2004
Adaptation of the opera "Fidelio" (1814) by Beethoven "Fidelio, 21st century" [...] is the first classical to be performed interactively in a three-dimensional virtual reality [...]. On one side of the cellar computer equipment whirs, and the
DesConcerto
2003
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2003
Dynamic of the System, script, videos Simone Michelin Argument, music - Vania Dantas Leite Real time processing of images Elaine Tomazzi Freitas DesConcerto (disconcert) is a project developed in the intersection of visual arts and music.
ADA - Anarquitetura do Afeto (Anarchitecture of Affection)
2004
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2004
ADA consists in a device that captures sounds and images from every day activities of Itaú Cultural Center processes this data and give it back to the street. The most visible interface of ADA is a conic white construction that is integrated in the
O Intervalo entre as Coisas - The Interval between things
1998
Designed as a large scale video projection (3:12 minutes), like a sonorous moving billboard. It shows 3 times almost the same sequence of images, each time with a different audio. An old photography depicts the image of three children at the beach.
Run Motherfucker Run
2001
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2004
Run Motherfucker Run is an interactive installation whereby anyone in good physical condition may try his or her luck in a city of empty streets, disserted intersections, ominous alleyways and unexpected obstacles. When you take position on the
Push /Pull
2002
In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their own playing field with their own interactive hovercraft and yet the
Spatial Sounds (100db at 100km/h)
2000
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2000
Spatial Sounds (100dB at 100km/h) is an interactive audio installation by Marnix de Nijs and Edwin van der Heide. In this engine-powered work, a speaker is mounted onto a rotating arm that is several meters long. Like a watchdog, the machine scans
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