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  • Spider Haus is a transpecies communication artwork constructed of stereo lithography plastic and a common house spider (Theridiidae) in the winter and an orbital web spider in the summer. It is designed to amplify and connect the viewer with the
  • Augmented Fish Reality is an in process interactive installation of rolling robotic fish-bowl sculptures designed to explore interspecies and transpecies communication. These could best be termed as “biocybernetic” sculptures that allow Siamese
  • In TRANS-E digital technologies provide us with an electronic ritual. Bodies connected by interfaces dialogue with computer electronic memories and can experience "virtual hallucinations" in real time. These "hallucinations" are managed by
  • Environments: Memories, Serpentarium, Village, Terrarium By penetrating in OUROBOROS’ PLACES we experience the poetic existence in memescapes, inhabiting within artificial landscapes no longer made of earth, but of memory units. Interfaces and
  • CAGEBIM is an installation where the visitor interacts. The visitor enters in the room and can read a John Cage's affirmation: " I am always interested in listening to. I am always less interested on the fixed relation between the parts. I am
  • The Analog-Digital-Spiegel (programming by Reinhard Möller) shows how an analogue portrait (corresponding to sensory experience) changes into its digital (dismantled and computed) text base. A camera, which is integrated in the projection screen,
  • The exhibition TRANS-E (trans, transit, trance!) consists of four installations shown simultaneously: Bio-Biblion, A-fetus, In-fluxus and The Supper. TRANS-E creates a series of experiences for the visitor involving the entire body.BIO-BIBLION is
  • Grove
    This videoinstallation offers an artificial and hybrid grove with trunks which support television sets with images of tree trunks. These pieces of trees like life pieces contrast with the trunks images which turn on the screens. It provokes a
  • Paragens
    Paragens is a video installation with three environments: Clareira, Eye and Wall. The room in a dark blue is a like a data space full of electronic images, photographies, projections, reflected images. The visitors by they moving-around can get a
  • The installation comprises two environments. The first one is darker with light directed towards the inert enlarged photographic images on the wall of the room which is cut in the center by four metallic columns with luminous screens where six video