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reConFIGURING the CAVE
1998
-
1998
These are reconfigurations of the original work conFIGURING the CAVE (1997) that for reasons of economy use simplified projection and interface technologies. Instead of the four screen environment, only one wall screen, or combination floor and
rePLACEd in EVE
1998
... a certain radial distance from the viewer, and they st
art
to fade out and disappear after a short period of time, to make...
Distributed Legible City
1998
video
... spoken and readable texts is generated. In other words the
art
work changes from being merely a visual experience, into becoming...
iC_inema 1
1998
iC_inema is an experiment in search of a completely new form of interactive cinema. With twelwe cameras a 360 degree panoramic view of the real world is recorded. Costum software combines the twelwe simultaneous recordings into a single panorama.
Place - Ruhr
2000
... a virtual landscape containing eleven cylinders that show p
art
icular sites in the Ruhr area. The viewer can navigate this 3D space...
Net.
Art
Browser
1999
video
...The Net.
Art
Browser is a means of conjoining information space with the museum space and hybridizing the interactivity of surfing the Internet...
Heavens Gate - Anamorphic
1993
video
This version of Heavens Gate uses the original video material of this work, but presents it in a somewhat different viewing situation. By means of digital post-processing this video material has been anamorphically deformed, and is projected onto a
Air-Liquid Display Sculpture
1982
... or dark-coloured water. Microcomputer control of these valves
art
iculates the respective volumes of air and liquid flow, so that...
Cube
1982
An augmented reality apparatus allowed the visitors, when looking through its optical window, to see a rotating computer-generated wire frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo-
VR/RV
1993
VR/RV: a Recreational Vehicle in Virtual Reality is an interactive virtual reality environment. On a drive in a recreational vehicle (RV) through a virtual reality (VR) theme park, VR/RV explores the displacement and disembodiment of a technological
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