Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
30
31
32
33
(current)
34
(more)
132
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Othello in an urban space
2003
-
2003
Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is
E-Sparks
2001
-
2005
The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to
Parasites, Influences and Tranformations /Parasitic Electronic Seance
1998
-
2000
Nervousness. Allergy. Dependence. A hypersensitive environment transforms the image to a reactive system which parasites on it¹s surroundings, circumstances, observer. The image behaves like a instable network, a mutating virus, a overloaded nervous
Aurora di Venere
2001
-
2001
"Aurora di Venere" is a performance for theatre where a group of dancers interact with digital entities projected on two screens located at the background and at the front (semi-transparent) of the theatre's stand. The dancers play with the
Relazioni Emergenti
2000
-
2000
It is an environment of artificial life where the individuals, represented by graphics filaments, are endowed with own intelligence and character. They can interact, exchange information and reproduce. Through the mechanisms of genetic mutations,
Stanze
1997
-
1997
"Stanze" is composed by a video-camera and a back-projected screen located in a void room. The camera is located at the top center of the screen. The observer has freedom to move around the room and several observers can interact with the artwork.
Boids
1986
In 1986 Craig W. Reynolds made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. The
A marriage of Sun and Moon
2000
-
2001
The idea of a marriage between Sun and Moon appears repeatedly in the myth and old philosophy of various nations all over the world. It symbolizes the state where human becomes high level being by achieving the integration of consciousness and
Neuro Baby
1992
-
1994
“Neuro Baby, one of her [Naoko Tosa's] best-known installations, uses sophisticated neural-network programming to create a computer graphic entity that responds to the emotional tones of voices. The baby responds appropriately with crying or cooing
Neuro Kid MIC
1995
“MIC was a male baby with a distinct personality who responded more clearly to a variety of emotions, using voice patterns to make interpretations of emotions. For example, joy (happiness, satisfaction, enjoyment, comfort, smile) was extrapolated
1
…
(more)
30
31
32
33
(current)
34
(more)
132