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  • Post Cinema 360° -
    Between December 2011 & March 2013 several projects have been developed and workshops have been given on 360 degree panoramic video technology. Within these projects and workshops the following topics have recieved attention: 1. alternative methods
  • And That’s The Way It Is is a collaboration between the University of Texas’s public art program Landmarks and The Office for Creative Research from the spring of 2012. Drawing on transcripts from the Cronkite archives held by the Briscoe Center and
  • Real time comparative visualization of Instagram images as they are uploaded from Taipei and New York created with custom software. Taipei Phototime captures and displays new Instagram images in real time. Two streams of images, one from Taipei and
  • Computer-driven media installation with variable narratives and spatial configurations. Source: Lev Manovich
  • ... when approached released the aroma of the beachside
  • Beijing Accelerator -
    Beijing Accelerator was created after being inspired by a recent visit to Beijing, and the realization of how quickly the dynamics of a city could transform into such apparent modernism. Although similar to an earlier prototype, Panoramic
  • This project was a conceptual plan made as a contribution to the exhibition Seamless Media. It describes a networked installation that develops the technological and aesthetic strategies first explored in Televirtual Chit Chat (1993) and
  • PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
  • Conversations@the Studio presents a natural navigation of a real-world situation—a contemporary glass craftsman’s studio. By displaying a 360-degree global video recording, made on location at the glass blowing studio, it provides the tele-present
  • PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a