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  • Mori
    Sound-Installation "Mori" is an Internet-based earthwork that engages the earth as a living medium. In this installation, minute movements of the Hayward Fault in California are detected by a seismograph, converted to digital signals, and
  • PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,
  • House Fire
    Cardiff and Miller have been working collaboratively and individually for two decades. Together the pair achieved international renown with their collaborative works The Dark Pool (1995/96) and Muriel Lake Incident (1999). House Fire is a four and
  • As Falling Falls -
    As Falling Falls is a double interactive video projection using high resolution video projectors and two computers with a remote visual sensing system for viewer interaction. On each screen is visible a number of dancers of the Stephen Petronio
  • The Castle -
    The Castle is a large scale interactive video projection designed for specific architectural sites. The title makes reference to Kafka's novel of the same name, the work taking as its subject the incomprehensible character of systems of
  • Janet Cardiff & George Bures Miller developed in "The Muriel Lake Incident" (1999) a miniature movie theater, in which a maximum of 3 person can have a look inside. The image and sound illussion is made perfect and has the effect that the viewer
  • Could this be the future of cinema? ''The Paradise Institute,'' by Janet Cardiff and George Bures Miller, is an almost scarily captivating 13-minute multimedia experience. But the artists' mind-boggling interweaving of
  • The six video segments in Jordan Crandall's installation Heatseeking were shot with a diverse array of technologies, including surveillance apparatuses used by the U.S. Border Patrol to search out and capture illegal immigrants crossing over
  • Homefront -
    HOMEFRONT Surveillance, monitoring, and tracking technologies are not only media of control; they are media of self-reflection and self-awareness. There is a reciprocity between the way that control technologies function and the way that identity
  • The Living Room -
    Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and