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  • eavesdrop - video
    ... The user's interaction with the material and the viewing audience creates a communal imagination of the actual and the virtual, a portal from what is to what might be. Eavesdrop is a Rubik's cube of cinematic experience, a kind of jigsaw...
  • ... drawing out the blurred borderlines of our existence. The baby exists (in reality) only in the mother’s body and, yet, its (virtual) presence exceeds these limits. It’s somewhat eerie to look at the moving foetus in the mother’s body being mediated on the...
  • Sculptures -
    ... frozen form brief moments in an individual's life. These crystals exist simultaneously alongside each other in space, and a virtual camera (whose viewing angle is to some extent the lofty vantage point of God) can observe them from any desired location. By...
  • The Port -
    ... communicated in an immaterial sphere, how one can locate complex collaborative production and build relations of trust in a virtual environment, and how community building can establish a sense of autonomy without imposing an internal culture of control.
  • the leap -
    ... by lying. The simulation of reality by technology is a modern parallel to this. Through an active participation in the virtual world of The Leap the users will take Peers identity - and thereby become a "liar". The Leap uses romantic effects like...
  • ... became economically more efficient. Today, we are at the end of Industrialisation as we know it. Today we are dealing with virtual values and an established knowledge economy. All products are interconnected into systems. These systems, from Bitcoin to...
  • Dis-M-Body -
    ... and simulated experience. Fictive fluid worlds. Our senses continue to extend far beyond the physical limits of our bodies; virtual spaces and ideas are brought to us not by our fingers, ears or eyes but by video cameras, satellites, and digital wires. It...
  • ... ETES ICI, Ámsterdam E-volved Cultures XXWide is an installation in which an artificial landscape grows in real time. Virtual organisms that leave visual traces in interaction with their environment generate a dynamic pixel-landscape. The pixel grid...
  • ... project explores the circumstances we live in, a new and uncharted combination of digital labor markets, "crowdsourcing," "virtual economies," and digital reproduction. + DATA STATS Collection Period: 2007/11 - 2008/03 Total paid labor: 10000...
  • ... technology, science, architecture and culture. The project is available MMB Architectonic-multimedia installation, MMB Virtual Application and MMB Net-version. The Multi Mega Book in the Cave was developed for CAVE: Cave...