Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
28
29
30
31
(current)
32
(more)
38
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Cinema-Transcode
2011
-
2011
video
Device built to explore film materials originally conceived as linear analog forms that once beeing digitized become susceptible to manipulation through the programming process. This is a machine that allows the user, through interaction with a
To be this good...Rock of Ages
1994
-
1995
The popular images of fantastic worlds where gratuitous pleasure is provided for every whim are not met by the often mundane experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These
Conscious/Unconscious
2012
La experiencia que tenemos de las cosas (tangibles e intangibles) se compone de acciones simples enlazadas a símbolos que encontramos en el mundo. Imprimimos estas experiencias a distintas áreas de nuestro cerebro y luego, de alguna manera, perdemos
FACT Centre
2003
-
2005
External lighting scheme During the early stages of the building design a concept for the external skin of the building was defined. As the building specification required predominantly ‘black-box’ spaces (cinemas/galleries), very few options were
Rectilinear Displacement
2014
-
2014
Rectilinear Displacement positions the viewer in an extended mechanical linear motion - of up to 40 metres - through an exhibition space. At the same time, the user is visually immersed in a virtual space that is projected on a spherical screen. The
ScanLink
1998
video
ScanLink can be described as walking the web backwards. The underlying topology of connectedness, such as popularity and power distribution, is shown through a reverse traversal of links for any given web page. Using ScanLink the user can select a
netomat
1999
video
netomat is a web browser that takes visitors for a ride into an unexplored internet. Unlike traditional web browsers, which retrieve only predefined web content and rely on the model of the page, netomat engages a different internet -- one that is
Exercise in Immersion 4
2006
-
2007
Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement
Netomateque
2001
Netomatheque provides a voice-driven interface to the netomat browser. In a cozy living room setting, with a comfortable couch, a fireplace and floor to ceiling projections on the walls Netomatheque allows the user to talk directly to the WWW using
News Wheel
2015
News Wheel is a mobile app that coins random phrases from nine different news sources. The user can stop the wheel and modificate the result for his own desire.
1
…
(more)
28
29
30
31
(current)
32
(more)
38