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  • Move 36
    "Move 36" explores the permeable boundaries between the human and the nonhuman, the living and the nonliving. The title of "Move 36" refers to the dramatic chess move made by computer Deep Blue against world champion Gary Kasparov in 1997 -- a chess
  • small fish -
    "Well! I've often seen a cat without a grin, but a grin without a cat! It's the most curious thing I ever saw in all my life." Bewilderment similar to that of Alice in Wonderland will be expressed by anyone attempting to concisely describe the
  • Tele-Twister -
    Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
  • Two rocking chairs are installed on the floor facing each other.The audience sees no interactions between chairs. The interaction is triggered when two people from the audience sit in the chairs and rock. Each chair has a sensor and motor.These
  • "Footprint mapping" is an attempt to create a digital map of streets and public spaces by gathering "footprints" of participants of the project.The artist creates DIY style digital mapping system consisting of cheap pedometer(step meter), digital
  • Silvers Alter took the form of a large projection of 22 men and women. This population of people was changed - or evolved - by the audience's presence and movement within the gallery space. When the audience selected a person, information
  • E-Sparks -
    The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to
  • What if we can leave a memory on the air? If we can, we will see the landscape and space is filled up with memories. The project tried to visualize this fantasy with the help of modern technology and hacked electoronics. Ideal location of this
  • Relazioni Emergenti -
    It is an environment of artificial life where the individuals, represented by graphics filaments, are endowed with own intelligence and character. They can interact, exchange information and reproduce. Through the mechanisms of genetic mutations,
  • Vid-A-Feeba -
    Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation