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  • Day of the Figurines -
    ... technologies to create game experiences that combine both virtual... games are of profound significance, not only artistically and...
  • ... three performers. Beyond the exploration of computer/visual... iterated endomorphisms of the plane, or endos. Two CDs were featured in... representation of an audio signal, and is run through a DAC...
  • ... listen to different voices and experience different combinations and... was suppressed by the Sovereignty. Using this piece of secular...
  • Ittingen Walk -
    ...The "Ittingen walk" is an experience. Provided with a portable CD-player you are...
  • ... to mimic the sensation of experiencing voices and sounds...
  • Plan-it! -
    ...PLAN-it! - a multisensory experience --- in cooperation with Herbert Lachmayer and... Dome at Greenwich was designed to be a synthesis of contemporary...
  • a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
  • FemCity -
    ... involved in a joyfull learning experience and to have had an... find themselves in, when designing their future. "FemCity is a...
  • Interfaces -
    ... This piece dynamically explored the formation and dissolution...
  • ... myself and Petunia. The Edunia expresses my DNA exclusively in its red...