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Day of the Figurines
2006
-
2006
... technologies to create game
exp
eriences that combine both virtual... games are of profound s
ign
ificance, not only artistically and...
MIMI and the Illuminati
1992
-
2006
... three performers. Beyond the
exp
loration of computer/visual... iterated endomorphisms of the p
lane
, or endos. Two CDs were featured in... representation of an audio s
ign
al, and is run through a DAC...
Forty Part Motet
2001
... listen to different voices and
exp
erience different combinations and... was suppressed by the Sovere
ign
ty. Using this piece of secular...
Ittingen Walk
2002
-
2002
...The "Ittingen walk" is an
exp
erience. Provided with a portable CD-player you are...
Hill Climbing
1999
... to mimic the sensation of
exp
eriencing voices and sounds...
Plan-it!
2000
-
2000
...PLAN-it! - a multisensory
exp
erience --- in cooperation with Herbert Lachmayer and... Dome at Greenwich was des
ign
ed to be a synthesis of contemporary...
Exp
ositur - a virtual knowledge space
2001
-
2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
FemCity
2002
-
2003
... involved in a joyfull learning
exp
erience and to have had an... find themselves in, when des
ign
ing their future. "FemCity is a...
Interfaces
1990
-
1990
... This piece dynamically
exp
lored the formation and dissolution...
Natural history of the enigma
2003
-
2008
... myself and Petunia. The Edunia
exp
resses my DNA exclusively in its red...
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