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In Sound Mind
2006
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2006
Human brains can subtract unwanted sense data – including sound – from the environment when we focus attention. The rest of the information is still being processed; it’s just attenuated, pushed to the background. In Sound Mind explores this
Dogs' Ears
2009
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2009
Dogs’ Ears explored the beauty and language of the dog ear. Presented as a video chat website, visitors logged in, browsed dogs and instant messaged with them online. Each dog responded in its own language, whether with an English ‘woof woof’, a
The Time Machine that is Landscape
2006
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2006
The Time Machine that is Landscape brings together sound, video and paint in unison to bring the sensorial delight of the Cornish landscape to life. Julie Freeman’s environmental field recordings are embedded within, behind and around Robert
b) nanotextures
2007
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2007
b) nanotextures is a generative abstract animation designed for use as a real-time visual score. It was created as part of HEARIMPROV, an experimental audiovisual concert by artist Adinda van ‘t Klooster that visualised sound for people interested
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