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  • Virtual Book -
    Virtual Book : Augmentation of a real book boosted by semantic text analysis. The Virtual Book (2006) The concept of the book as an interactive knowledge structure was inspired by Marvin Minsky's vision from the early 1990s. He said, "Can you
  • Audible Collage -
    The audio play "Audible Textcollage" offers a performance in which two electronic reporters, Klara and Rainer, based on AT&T Text-to-Speech, using rule-based AI methods, have a conversation about the book and also provide a book review of the print
  • Media Art Learning -
    Medienkunst Lernen: Neue Medien im Unterricht Medienkunst Lernen stellt zahlreiche Unterrichtsmodelle ausführlich dar und zeigt auf, wie neue Medien insbesondere in den musisch-kreativen Fächern in verschiedenen Jahrgangsstufen eingesetzt werden
  • MARS—the Media Arts Research Studies at GMD (1995–2001) and at Fraunhofer (2001–2012) The MARS - Exploratory Media Lab, initiated and directed by Monika Fleischmann and Wolfgang Strauss since 1997, designed and developed research prototypes,
  • Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
  • LAB 1: ART+COM -
    ART + COM—An Interdisciplinary Media Lab in West-Berlin (1987–1992) How did it all start? In the mid-1980s, few people thought that everyone would have a computer in their home. It was a rather futuristic goal to explore the computer as a tool and
  • Tea Flock -
    Tea Flock infuses migrating rituals and represents emerging patterns through the group behaviour of objects, using data from migratory birds to-and-from tea-growing countries and the UK. A dynamic gaggle of unfilled vessels flock to tea-rich lands
  • More Than Us -
    Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
  • This multipart work uses real-time data gathered from a colony of naked mole-rats, allowing a peek into their lives. The project reflects Julie Freeman’s fascination with their cooperative lifestyle and how it differs from human social organization.
  • Golden Blessings SG50 -
    How much do you need to be happy? A participatory augmented reality art project, engaging and questioning mechanisms of consumption and the commodification of happiness. This second edition of "Goldsegen" celebrated Singapore's 50th anniversary and